ORTA TERMS
Species
wolf = vrka/verka/varka
a vark, varka
pig = suukara/zukara
a zukr, zukari
goat = edak
an gedak, gedaki
bird (talking) = saarika
+ 'snatch' implying a mimic = pratilabh or aaksipta
an aksaar, aksaari
snake or reptile = uraga
an urag, uragi
dwarf (classic) = dupaf (rock = upal)
Nondescript jin types or subcategories:
small = riksa
thin = zaksa
tall = sagra
partial = mundak
feral = krodar
firefolk = ksaama (burnt)
a kasam, kasamar
human template (extinct) = aptan (filled = aapta), martan (mortal = martya)
ka -> jin
or
ka -> aptan (progenitor?)
Ranking (top down from most homogenous to least):
• Jin angel (original jin) = Benu (from Bhaanu: sun, but also 'good'), or alternatively Asaran (naked)
• Jin neutral (common) = Jin (people), Janajin (the hidden people)
• Jin devil (pre-adapt cannibal-mutation jin) = Tadbhava -> Tava, Tavajin, or alternatively Ha'asaran/Hasaran -> Hasarn (by their own naming)
OR rugna (diseased) -> Rugana (derogatory)
• Semi-Jin (animalistic underclass) = Deshaja -> Deshaj/Deshaji or Dlaka (fur) -> Daj
========== Non-Jin ==========
Demonic non-jin or semi-jin:
(asura and raksa appear as well-known synonyms but vastly too overdone)
• Ashu, demonic non-Jin usually non-humanoid, origin predates Ekai (Jin dominance), common near Difar zones (Underworld)
+ the basic shape is large, hunched, digitigrade limbs, hairless tough-hide with patches of tentacles, gaping jaws on a long neck, paws
•• Kemra-jin, Ashu with some Daj (animal) parts due to having ingested them, possess at least 2 forms (Ashu and Daj)
•• Maktor-jin, Ashu that emulate or absorb Jin parts and shape to use Jin technology (such as magic), 2 forms (Ashu and Jin)
Unknown Relation to Jin:
• Giant/Titan vridhha (big,old) or badaa -> virada
OR combine with jotun (yo-tun) somehow
Ironic that in some Norse myth all humans, Aesir (gods) and giants are the same size...
Perhaps strong and old but not much larger, but ether biology is different and more self-sufficient
OR graha (planet) -> grahan
Others (outside ranking)
• Archon, ancient semi-living weapons, kill planets to reproduce like viruses
Plots (partial spoiler)
• A cluster of worlds trapped within a Dyson Sphere of unknown origin.
• The ambient Empyrean energy is slowly becoming unusable, an ever-increasing entropy.
• Ancient racial war between adaptive humanoid Jin and monstrous evolving Ashar is shifting once again from stalemate/truce to all-out confrontation.
• Isolated nations come out of hiding, seek either independence from hegemony or a dominion of their own.
Individual character plots:
• A Jin boy, throwaway of a genetic breeding program, is salvaged by mercenaries. His persistence in the arcane may not be enough to overcome nature.
• A dying Jin clan lord seeks his lost son, but for dangerous reasons.
• An Ashar girl's family line is hunted to extinction; she is one of the last. She struggles to gain power out of desperation.
• Traces of a long-dead god's unstable energy are found embedded in young Jin; antagonistic forces hunt it secretly.
Element Empyrean
Between the mysterious spherical casing of solid black material floods the substance Empyrean.
This pervasive 'aether' is a luminescent misty substance but can be refined or assembled in to other forms.
Compounds are created by combining the seven concentrations of Empyrean:
Empyrean-1/Empyrean Prime : analogous to "Lightning", center of the Sphere
(more homogeneous and vaporous)
Empyrean-2 : analogous to "Fire"
Empyrean-3 : analogous to "Air"
Empyrean-4 : analogous to "Water"
Empyrean-5 : analogous to "Wood" or "Flesh"
Empyrean-6 : analogous to "Rock"
Empyrean-7 : analogous to "Metal", largest and widest orbit of the Sphere
(more diverse and dense)
Each conglomerate of Empyrean is more prevalent in each of seven stratum, separated by natural barriers where the energy level required to reshape one form to the next has hit a plateau.
Sedentary life chokes these liminal barriers to a degree of almost complete isolation between each band. More mobile forms (along with the planetoid orbits, both aligned and free) are dispersed randomly within each band along with appropriately Empyrean-derived light sources, although with far less Empyrean Prime the outermost orbit (7) is also the darkest.
Beings traveling between stratum carry their own composition with them. Unless they can adapt to the new degree of compression, they die as Empyrean of their body equalizes to the ambient pressure by compression (if traveling out) or expansion (if traveling in).
A particle of Empyrean Prime is equivalent to the dynamic between electron and proton (or combined as a neutron) but switches polarity depending on rotation pattern.
Viruses
Oshunum Ajogun - demon disease of the stomach; affects third chakra energy processing, making absorption of ambient essence impossible: it must be pre-digested by other beings; lack of new essence prevents jin (and others) from changing shape, healing, or recovering from other disease, as well as causes a gradual decay into a half-dead state; commonly found with symbiotic “devil” diseases that prevail under conditions OA creates
Victim Trait: appearance of greyed and dessicated flesh in proportion to lack of internal essence (iliaster)
Immune: non-jin
Prevention: prevent direct skin contact between carrier jin
Lokism (OA co-infection) – an ancient infection that causes the growth of horns by changing of genome permanently; one of the first documented victims was Loki of As; spread by direct lineage or ingestion of infected; victims of OA are prone to Lokism by symbiotic relation (nullified resistance) and likewise in reverse
Victim Trait: dark horns that grow in proportion to iliaster concentration
Immune: anything without a head and skull
Prevention: infection chance increases dramatically with OA but other than ingesting a carrier or being born to one there really is no risk
Gorogirion - sight-based infection, causes some to turn in to stone upon eye contact with infected while a few jin have adapted to grow rough tendril hair and thickened skin as a side effect of being carrier; was once a common plague around the time of OA’s debut (and before) but near non-existent later, however it is supposed that the growing jin populations would be caught off-guard for having no prior experience with GG
Victim Trait: yellowed eyes, scaled skin, snake-like hair, and grey-green tone
Immune: non-jin, jin without eyes or traditional occular vision, infection rate decreased with difference between victim and carrier
Prevention: deny or diffuse direct eye contact; aiming vision anywhere near a carrier’s face long enough for recognition is enough for risk
Igni Curse - a longlasting self-immolation; possible to extinguish but re-ignite later upon emotional excitation
Victim Trait: bursts in to flame when emotional
Immune: non-spell users
Prevention: transmitted between fire magic users by learning an infected spell
Sifia, the Golden Regret – not really a disease as much as an internal revulsion of inherent Benu traits re-asserting itself, a metastasized tumor of pure humility; victim falls prone to sudden and paralyzing regret and guilt, with slight golden glimmers in aura as the spirit genome attempts to revert to some ancient state; jin almost always revert to ‘normal’ as this condition ends
Victim Trait: overwhelming despair as result of remorse but tapers off to malaise as body adapts
Immune: Benu, non-jin
Prevention: avoiding ingestion of carriers or infected substance
Archon – genome is unraveled and reformed in to a monstrous pre-Solan Archon entity; chance of original personality survival is slim; an extremely rare disease but the danger is in the destruction an Archon causes when a powerful being is altered; some refer to the occurance as a ‘glitch in the universe’ or ‘something best left forgotten before time began’
Victim Trait: becomes a gigantic diatom-like spirit entity
Immune: non-spirit, anything less than demigod status
Prevention: deny direct contact, which is difficult since a true Archon may both teleport and become liminal (passing through essence-objects)
Varkinai – a werewolf-like condition only transferred between jin; originated sometime around the giant influx and possibly amongst them; most common infection method is becoming bitten and injured by a shapeshifted carrier
Victim Trait: typically furred and fanged wolf-like alternative form and amplified lust for anger and revenge, exact appearance change depends on individual jin genome
Immune: non-jin, infection rate decreased with difference between victim and carrier
Prevention: avoid fluid contact with carrier
Constructed Haven [DISCARDED DRAFT ]
Since the First War, Haven had been in an ever-losing series of battles with both Daia Na (Luna and territories, which includes nearly all moons in the Sol system and some planetoids) and Lelenlel (Mars and territories such as Saturn).
The entire structure of Haven is a lace-like Dyson Sphere surrounding the star Sol, also known as the Sun. The substance is bright white alabaster to gleaming metal but these colors are not evident when far away; the region appears at distance as a dimmer, soft, silvery glow.
Since Haven exists mostly within the astral and not at all in Shadow (material dimension, aka Purgatory), the Shadow world's illumination is unaffected. However, much of the light filtered to astral worlds within Sol's illumination get a dim silvery twilight at best.
Thanks to the Benu Haven obstruction other Sol system inhabitants are left to create and cultivate their own light sources.
Approaching Haven causes a series of funnel-like non-Euclidean folds in space-time, narrowing all directions down to a single location no matter which side one views it from; the Gate.
The Gate is near ruin but still functional, guarded by two artificial titans on the outside: Nein and Niet, constructed of essence saved from the previous kalpa. Wreckage of ancient war machines and bone fields litter the outskirts as far as the eye can see, dust storms and haze blotting all light in a permanent gunsteel grey overcast.
Mekel-37, the 37th incarnation of Michael aka Ares aka Susano, is watchman at the Gate. It's (or his) powers are fire, steelshaping, and voice; none are better than it at the destructive arts.
Due to pride, Mekel-37 sometimes keeps the Gate open a crack to entice foes in to entering; in over 10,000 years nothing has succeeded passing by the 37th but the Benu keep quiet about supposed exceptions (or forced entries) in the past, at least before the 37th's tenure.
Architecture of the Benu is mostly composed of physically perfect ex-human souls, failures of the OA Extraction, frozen forever in bliss in a marble-like state. These souls were planned to be re-introduced to the Benu population but their incarnation cycles still left them positive for OA infection.
Some times a soul will partially reawaken but it is quickly subdued with Rapture.
Outsider souls are also cleansed and petrified, traded as collectable works of art or trophies.
More recently, great portions of more prominent and recent architechture are composed of Benu, those angels having given up on waiting patiently.
Very few Benu citizens are still active; billions Raptured themselves and petrified willingly, until the terrors of Outside have passed. Maintenance had been left almost entirely up to the relatively few Guardians numbering no more than a few thousand. Seraphim (red orb of wings), Cherubim (green rings with eyes), and Thrones (blue vague telepathic concepts) compose a majority of the Guardians but a handful of older and newer unique prototypes remain.
Limitations
Sig and a harpy girl by the name of Geld fell in love. It was a physical attraction that led to romance.
A few times he was caught by an imp or informant and dragged off for service, but time and time gain for a few decades he kept coming back.
Much against her broodmother's demands she got the genome change they both wanted.
Her cloaca gone, altered to a more popular mammalian arrangement, she flapped back to him ecstatic with the good news.
"They made me chose," she said as she removed the bandages. "I chose my own path, the Nest be damned."
Sig was wide eyed but pleasantly surprized. Geld smiled for weeks.
He covered the costs by bounty hunting, a decision resulting in a few scars on the upper body, a near-hit on the left eye, and a chronic ache in his preferred spellcasting arm.
"I don't know how I'd get by without you," Geld said.
Sig shrugged as she held him from behind on the eternally warm rooftop of their rented tower floor, haze of the moon colony glowing orange as the suns set. "Yeah. I guess it would be rough times."
She wanted children. They tried their best.
He was called off again for service a few more times. One of those tenures was a bit too long for either of their tastes.
When he returned, he had changed.
Some say, for the worse.
He was more like stone inside than ever before. His right leg had a slight limp. Burn scars marred his back and right side.
His left arm was forever covered with smooth black metal, stapled in to bone and flesh around the joint and collar; he claimed it was the worst war injury he ever received, but never removed the metal coating. It became like a new skin, much to the disappointment of Geld, his families, her family (moreso because they remained together yet still), and Sig's father Lord Malsaf.
There were afew notches in his long elfin ears, by far the worst injury by faie standards.
"I came back because I realize how much you mean to me."
"My gods, why didn't you get healed? We have the best dwarfin healers within this system. We could go there today-"
"I saved my earnings. You said you wanted kids, right?"
"You remembered!" she screamed.
"Little eggs. Little blue eggs."
"They might not be," she said, "Because you're no harpy's son."
"Whatever," he bawled. They laughed and speared for fish by the river. The evening was good.
She had hardly even adjusted her grey and white speckled feathered hair.
She still had the same archaic smile that erupted in to a full row of pearls when he made the same old funny imitation voices.
It was a haven away from the drudgery of indentured guild life.
When the war exploded once again near the Mountain Belt territories, those giant-mediated asteroids, Sig was called to the
front line against confident Benu forces.
The devil forces lost again.
Those infected outcasts were pushed back another orbit, dangerously close to the Republic of Olympia this time.
The Jupiter belt held, for now.
A year had passed since his last return.
Reality had come crashing down fast, then.
"Geld, what is the gestation time for harpies?"
"About the same as for you elfin types. Eight to nine months. Standard, as by humanoid common genotype."
"Aren't you concerned?" he stared, that usual stare without blinking as he awaited. He seemed so much more like an bird than her own sisters, she mused.
"So far I had trusted nature to take care on that end. Do you want me to get a hybridization test?"
"Yes."
And so she did.
She was quiet for days.
He was reluctant to ask, figured she would come out with it on her own.
She didn't.
"It figures you wouldn't ask, Sig. So like you to wait."
"Geld."
She breathed slow and silently.
"You don't have to know. I could retest. They could have made-"
"Tell me."
"Sig, before you hear this, I just want you to know it wasn't an issue of incompatibility. It's-"
"Tell me."
"Sig. I love you. Just w-"
He grabbed her by the arms and searched for answers between their eyes.
She turned away.
"It's because I'm sterile, isn't it."
She said nothing. Tears dampened her downy collar and slender bleach-white neck.
"I'm sterile. I'm a gods damned mule. I should have never tried."
She broke then, and didn't stop crying for days.
He spent a lot of time on the balcony, away, out by the rivers, anywhere but there.
When he came back days later she was gone. Most of her collections... the shells and gems, the little wood craftings they made together, the paintings, remained.
She was gone. Her wand bracer was missing. A few odds and ends were upset but overall it did seem she was kidnapped.
No sign of struggle.
No blood. No feathers.
At least, it was clean until Sig completely destroyed everything that was left.
Anti- fire crews floated in with elementals on command but the tower level had been gutted out by detonations.
He was sterile, thanks to his own hybridized devilish and elfin nature, regardless of how similar those very same genomes had been for millenia, eons even.
By some quirk of fate, or chance, he had been given the band end of the chromosome.
There would be no eggs for Geld.
At least, not by him.
Dawnfruit
Victory. Burning, sulfurous victory.
The city would be theirs if there was a people or city yet still on that tan stretch of cracked-mud wasteland.
The setting red suns gleamed from behind his array of onyx horns and a sillouette affixed to his frontside. A stiff and hot breeze drove his black wings to life like a tattered old cloak.
And yet, the young devil squatting before him could see that his right arm was bent at the elbow, suggestive that such a umbra concealed greater secrets than shadowplay could withold.
"Come, Sig."
One of the stars dipped painfully beyond the reach of sight like an injured starship. The others became maroon in hue but lingered, solemnly, in grim anticipation of an equally yet unique fate.
Every evening sets like this, although once upon a not-so-distant time the landscape was beautiful.
Sterile, guarded, and beautiful.
The younger one, Sig, had been poking at insects. A particular nest had interested him once he discovered that the tiny venomous beasts had a certain tang to their stingers.
"This, Sig, is what we came for," the devil Malsaf purred. His voice was flat of intonation not for lack of appreciation but for a near-reverential respect for the tiny object between them.
The frail and pistachio-grey figure staggered to the devil. Sig hesitated and dusted off his posterior.
"Come. See. It is ours now. Don't be reluctant again today of all days."
"What is it?"
"It's a surprize."
The last sun remained. The others had slipped in to their sepulchural orbit beyond the ruins.
A few skyscrapers fell like sand castles. The crumbling stone growled like thunder.
Sig glanced behind Malsaf at the thousands of tiny dark specks swarming, spiraling upwards as they chased the last few glowing city occupants away.
"I don't like surprises. Sometimes they hurt, and sometimes I don't always come back to the same state I was in before."
"Pain. Disability. Dis-ease. Misfortune. I had raised you better than that. You are better than that."
Sig gripped his left arm absent mindedly. "I've been through more than you know."
His eyes drifted westward towards the mountains as he flashed back to tutelage under a certain Turasa, a troll hag of the Outer Hills with a certain penchant for brutal yet brilliant methods of instruction.
He remembered one of the worst nights with her when she left him by the riverbed, riven with parasites and torn from predators, as he limped back to her hut.
No Siggy, she crowed, you mustn't come near. You are infected, she would cackle, you can not come in to my beloved house!
And with that she would bark 'do svidaniya' and her quaint little hut, of which seemed like a beacon of pungent herbal-stink and warm glow of the fireplace, hopped up on a pair of reptile legs and lumbered hundreds of feet away.
He tripped. He stumbled and scraped his dirt-and-blood smeared face. The dark parasites clutched at his organs and clamped upon his bones, some as large as his arm, as he had lurched towards the only one cure on that tiny lump of drifting mountain far above Turasalands that could save him.
"No, Siggy," she barely whispered above her rasping chuckle, "you must endure.
"You must continue until dawn.
"You must cry and you must climb until your tiny, delicious little fingers are but bloody nubbins and your feet are no more.
"And if you give up, and there is any bit left of you from the wolves and serpents and children of Lelenlel claim your skull as a piddling souvenier for their troubles, I would cook you into a pie myself.
"Do it, laddy. Defeat the outside world that wants to take everything away," she said just out of arm's reach. For a moment he thought he could see a tear as she mouthed; don't give up.
But quickly her empathetic face of worry dissolved frighteningly back into the wicked sheila-na-gig scowl and tongue as she screamed more cackles and the hut lept up the sharp crags.
The lessons had been used on giant children for generations, in one hundred hundreds variations.
Millenia of giants had been subjected to these trials by nature, yet as far as living memory was concerned (and giants have long lives) no devils nor faeries had ever survived the ravages of the wild Outer Hills in the years of Gaia-Mortem let alone had been subjected to them deliberately.
Casualities of the land, sure, but as a test?
It was a test designed for weeding the strong from the weak, no matter the cost.
Without strong Turasa their peoples would have lost to the warriors of Aas long, long ago.
But Sig survived.
Some how, and some way.
He had been conflicted within himself before her lessons. The taunting by faerie children against his devilishness and abuse by devils for fey-ness seemed mild in retrospect, but HOW had he survived, and why was there no memory of that fateful dawn?
Yet still afterwards, life seemed clear and sharp in every way, as if pond sediment of perception had finally settled and all was visible to the bottom.
He had focus, and become immune to some of the worst hazards of the Realms Saal, the spheres of which Gaia Na and once-Earth became like just another home to him.
But oh, what a gruesome treasure lay beneath that murk of the mind, once clear and fresh as a newborn wellspring. Truth, indeed ugly.
The present moment grew upon him like flash-freeze and memories once so sure and solid gave way to the uncertainty of the present, the cringingly split possibilities of the future.
Sig looked back at Malsaf.
Malsaf coughed a dust-choked laugh. It sounded like a stone grinding on sand.
"And I deeply regret leaving you in the lands of your mother's family for as long as I did.
She may have made some unwise decisions concerning your care.
We'll discuss the matter later. For now, I want to make it up to you."
Malsaf made a blurred motion against his pants. "But hurry Sig! I will not wait for you as I have before, back in. The Pandemonium calls to us now. Everyone is withdrawing."
His hand half-presented something hintingly yellow to the boy from beneath his palm.
"We did not have capacity nor legality to occupy this outpost of faltering Lempan today. Perhaps, not ever. We must always be cautious.
Now come, Sig."
"Lord, what is it? Why won't you tell me what this was about?"
Dusk came quickly, or perhaps they had talked longer than expected.
The devil swarms crammed the sky now like towering thunderheads, infusing the air itself with the eldritch sparks of the gating rituals.
Smoke from the collapsing city had spread from horizon to horizon with but a tiny splinter of green-blue in the distance, yet more cities. Cities and peoples, but not on the agenda.
Ambient night glow revealed something round and glimmering in the devil's hand, but only at some angles.
Sig's natural tendency for rational, passive observation became overcome by his mother's inclination; the compulsive faerie curiosity, both flaw and advantage riddling the entire collective genome of fey peoples.
"This is yours. You've won it fair and square," Malsaf laughed. "Remember the time that you challenged me to Dualstaffing? That one, blazing duel after "
"Yes, but-"
"No. I was giving you my best."
"No! Why? You were the master of our moon. Our region Lord. You should have won."
"But I didn't. It's time you stepped up, boy. I'll even give you any staff of your choosing. You may have this gift, but only under one condition."
Sig glanced at his father's eyepatch on the left eye. The right eye was smiling with impish glee even as his mouth was compressed into stoic
"One request from me. To you. Accepted unconditionally."
He paused.
"One. Last. Request."
'Request' was Malsaf's word for a directive. A command.
Sig gripped his scalp and grimaced. The object was still half-hidden by Malsaf's dark claw.
He had learned centuries ago that every gift came with a price.
The greater the gain, the greater the sacrifice.
What would it be this time?
Yet another mission?
Yet another punishment for accepting a gift out of greed, or gluttony, or revenge as in the past?
Sig heaved a sigh and regained composure.
Malsaf turned his wrist quickly prone and opened his fingers.
Sig bopped the devil's knuckles with his palm, sending the shining golden orb upwards.
In one motion he hastened it away in his own claw and brought it to light.
It was an apple.
A modest, geometrically perfect, ideal golden apple.
The boy's eyes locked upon it. He could not move.
"Would you prefer a banana? I can make it a banana for you.
No? Perhaps grapes, then. I like grapes. Do you?"
This object. Legendary.
The fruit that never dies, and furthermore grants that very same permanence upon the devourer.
Now, and here, in his mongrel palm.
He knew the tales. Every spirit within Sol knows the tales for they had been told for nearly half a million years.
Those very same years of lore through to this very moment came weighing down upon him as if every one of his ancestors had placed a hand on his thin, pale shoulder, and pressed downward in barely concealed urgency.
Malsaf, in his usual archaic stance and crossed arms, seemed either apathetic to or oblivious of Sig's turmoil, "Oh, I see. You're allergic to golden apples of immortality, is it?
You always did seem to have a knack for exotic allergies, if anything."
It was Sig's binary decision right down to his very Seat of Ka, and even as his heart and chakras rebelled against the very concept that such-
... Sig bit a massive chunk out of the top, chewed, and nearly choked on it. His eyes watered from the strain but he pushed once more and succeeded.
He gripped the apple as if it were his own soul but he did not feel any change.
Immortality, it seems, is a longterm investment.
Unless, ah, unless this was just another trick.
Malsaf grinned, which was an comfortable sight to many due to its scarcity and made even more atrocious by his viscera-shredding foreteeth.
"Well done. You've made a very wise, cautious choice my boy. You make our people proud. But look-" he pointed southwest to a particular black whirlwind of devils that had finally formed the gargantuan runic insignia of their clan, a simple violet abstraction of wicked thorns and a twisted letter "M".
"Now we leave, for here comes the Benu."
No sooner had the devil lord spoken when the blade of a tremendous and ornate silver sword pierced the sky from above so quickly that the clouds fled in terror.
The lucky devils were parted like gnats while an unlucky few hundred became pulp, or worse, beneath its mass.
"Father. Here." Sig rasped from the sore throat, pushing the dimunitive appled back at Malsaf. Malsaf reluctantly accept it back but seemed preoccupied by the new arrival, a scant half-mile from them and their rotating clan.
"At first I thought it was a B.D.O. orbiting this moon, but no.."
"B.D.O.?"
"Big Dumb Object. A thing meant to inspire awe out of sheer size but no real purpose, like the statues of old Earth of the Ka'Meu'Nesta peoples. You know, the ones with red flags."
"I know the ancient history lessons. But what about this apple?" he pleaded, brow furrowed against the biting gale and flesh-grinding sands, "Will you join me in eternity?"
Malsaf looked back at Sig, one of his lesser hybrid sons, with amazement and puzzlement. "Sig, you have grown much. I've never heard any of my children ask such a lofty favor of me. But no, not for me. Look here, the Benu came all the way from Suthen with this... thing... as easy access to one of their allies. Who "
"Why won't you just bite the fucking apple!" Sig shouted, even as rainbow-speckled clouds of shining figures gushed forth from the cycoplean blade's marrowlike notches and patterns.
Every speck was a trooping Eshi of the old elves of light, or the disturbingly archetypal-human angels, the Benu. With overwhelming numbers, three out of the 5 devil clans fell into disarray, their ritual slowly erroded. Many devils fled to the two nearby column gates finally formed, both the Clan Malsaf gate and a brilliant lime-green one, but the glowing armies stuck to the firey darks like a mockingbird harasses a crow.
"Look, Sig. They dare to breath the same air as us, to risk infection just to stop us. Their mistake was in making this Lempan world an 'autonomous zone' and for that they will always be the cop to us robber. We act, they react, but always too late... although perhaps this time we might not get away with it."
Malsaf squinted his one good eye.
"You will see a sight like this once more in your life, boy, but this shall be the last for me."
"No! Lord Malsaf! Eat the apple. You can fight them, I know you can. Summon your Dualstaves! I will do mine!"
"Not this time Sig. This is the end for me, but not for you. For me to continue in this little game would not be... cautious."
"Then tell me what in Hells is your last request? The one I traded for this gift? Lay it on me," he knelt and beat his knees in panic, "Now!"
"Don't talk sass to me, faerie boy. I'm still your father for these last few minutes."
Sig wept. It had all been for this moment. Every loss, even now, as their tribes were smitten by the most powerful enemy in the Sol system. They were too powerful, too many, too pervasive and omnipotent to ever challenge.
This immortality would be the shortest there ever was in the history of sapience.
It just. Wasn't. Fair.
Malsaf gripped Sig's chin. It was the first time he had lain skin upon him since the beatings centuries ago, or the long millenium of regret and distance between.
"This last request," he said, "Isn't for me-"
"No," said Sig. It was entirely unlike this devil to behave in such a way. It didn't make sense. He knew what came next, somehow.
"Yes. It isn't for any of us but you. Not our people, not our clan, not me. It's for you, Sig. An unconditional gift. All you must do is-" he said firmly, and they felt the future come crashing down into a finality as quantum possibility narrowed to only one outcome.
"Survive."
With his last breath a spear as bright and as hot as a star split Malsaf's scarred, ancient body right before Sig's eyes.
The young half-devil flopped on his back, fist squeezing the apple reflexively as if it were his own soul.
When the dust cleared and his father's remains ceased to fume and sputter with dispersed essense, he snapped a shell-shocked gaze skyward into the clouds of dying, falling comrades and servants.
Floating like a rock island in the sky was a Benu commander of some sort.
It stared serenely back as if it had succeeded in slaying a wild boar after a sustained pursuit. A new spear began to form between its silver-veined alabaster palms, flurries of brilliant wing-like tendrils eviscerating the devilguard that quickly peregrinned to their fallen lord's belated rescue.
It locked eyes with Sig, that tiny and frail thing below.
Sig locked eyes with the impending doom, their ancestral foe.
It looked upon the spoiled holy apple with frothing rage.
Oshunum Ajogun and other Spirit Diseases [EDITED]
Here's a draft idea, this time for determining how spirit beings resist spirit diseases, what the spirit diseases do, and setting up the premise of my fiction series/setting.
Every animate being in this setting has a Genome, a combination of factors that functions like a barcode for ones personal identity. It determines abilities and form, resembling DNA in a body-wide scale.
To change the Genome means the being itself is altered, in both mind and body.
Genomes are represented in 8 variations for each level of a character. More levels provide diverse resistance to diseases, but not all, as the odds are against an individual given long-term exposure.
Each 'level' of a Genome contains 3 elements and multiple concentrations of each type: Air, Water, and Ground.
A level of a Genome could have a:
(x3) ~ Strong exclusively in either of the 3 and Weak in the others
(x3) ~ a Medium in 2 and Weak in 1
(x1) ~ a Balanced in all 3
(x1) ~ a Weak in all 3, but the Genome was focused in specific abilities among each (the Neutral Type, perhaps)
Note for this concept in use with an RPG system, which I may or may not get around to this year (there's a lot going on!):
The character archetypes of Warrior, Expert, and Spellcaster are all rolled into 1 for each character, since balance is of utmost importance in this setting, but individuals may focus in certain abilities over others. The balance is a standard honed by thousands of years of natural selection by spirit diseases, as beings with 'lopsided genomes' simply became infected, turning into near-mindless monstrosities to be killed by others (or to roam off into the wilderness)
So, every successful character resembles a Naruto ninja, in some way. They can fight, cast spells, and perform (non-supernatural) skills effectively.
Spirit diseases alter the Genome, partially to ensure the survival of the collective spirit disease entity (which, given a high enough concentration gains a complex sentience of its own) and partially to spread the disease to other spirit beings.
The growth and spread of a disease is accomplished by granting the being these abilities, as well as altering the basic behavioral coding:
Appearance: Although the disease tends to mark an infected with a body-wide alteration unique to that disease, such as purple skin with thorns or red leathery skin with sharp teeth, the change grants new resistances as well. The beings don't attack others with the same coating as their own, making escape with disguise possible (although the risk of infection skyrockets if one hides within infected territory!). However, extremely powerful spirit diseases (high density within an area, huge population infected, w/e) can sense the presence of other infected of their own type; any living thing uninfected is attacked.
Transmission: The infected being gains some form of transportation, however odd, that they did not possess before. This is primarily to spread the infection. The more powerful a disease is, the better the method becomes. Common methods include swimming, burrowing, flight, 'hitchhiking' or extremly far jumps, while more powerful methods include teleportation, superfast movement, or infecting with just a look (ranged attack).
Defenses: The infected beings gain a method for actively destroying entities that both resist the spirit disease or present a threat to the survival of the disease. In D&D terms these are spell-like abilities, as some powers are imitations of an actual spell that an infected individual once possessed inside the collective (which then spread to others once proven effective)
In sum spirit diseases represent a driving force in plot/setting as well as a constant threat to sentient spirits such as those more similar to our selves (humans). It is an alien, foreign form of life with few similarities to our own; the element of terror in a story.
The Main Villain, omnipotent and nearly unstoppable.
The appearance of such life in Earth's pre-human spiritual history drove the division of forms and sub-cultures in mythology to the fractious state we know today.
One disease in particular, the Oshunum Ajogun, was easily spread (it hacked the angelic genome) but low-grade infection (stayed hidden, didn't pose a major threat other than some minor behavioral changes).
Once the OA built a large enough sentience, it 'awoke' and actively resisted decontamination by immune beings.
The solution derived after thousands of years of struggle and terror of fighting ones own kind turned against them:
Isolation, Disinfection, and Prevention
As a result of the unique properties of the OA, the less seriously 'infected angels' still capable of controling their own mental genome were outcast to their own region in an act of mercy on the part of the immune.
The original location of the 'uninfected angels' is Earth, or rather within the etheric aura surrounding Earth like a mucous cloud.
One third of the original angelic population was separated, and these outcasts formed their own culture in defense against further infection by other spirit diseases .
This outcast population exists in the etheric aura of Mars.
Hell.
Connections with other worlds were cut, in fear of re-infection.
And so, the Sol system became isolate and insular with its own limited set of spirit diseases.
In this age, advances in the corporeal layer of Earth ('clean' and far removed from the spirit infections surrounding it) have in turn aided the protectorate spirits that guided human development; the machines and ideas created by happenstance on Earth fuel cultural growth around it, in the 'afterlife.
It wasn't a symbiosis as much as yet another infection of mortal bodies with the uninfected spirit angels, creating a benign parasitic hybrid in each and every human.
All this time, but increasing in effectiveness, the disillusioned and repressed outcasts from Mars push their way back into their homeland Earth. Fearing infection, war has escalated between the Heaven and Hell as conflicting desires can simply never co-exist.
And this is how the setting came to be, of Worlds of Twilight.
Alone in its terror, struggling for a cure, the Earth is dying.
(Feb 2008 update)
The reason for this is because it was going in a direction that I didn't enjoy, nor could I happily 'retcon' the beginning to the origin I have shaped carefully.
So, I have been secretly writing offline (sorry!) in both beginning, middle, end, and backstory, so that whole chapters may be posted without relying on the mistakes of spontaneously created settings.
Yep, until now it has been thusly:
1. Get online
2. Open BlogSpot
3. Write a chapter in an hour or two (while I was in college)
4. Post it
But with more research and planning in my holsters, the characters and places will be re-used BUT the story will be very different this time...